Independent game developers are instinctively an anti-crypto and NFT band, to say the least, and now, as a seemingly natural progression, AI has become the target of their ire. But why are they not similar? Surely game developers are just standing by to crush all the nascent technology?
Cryptobros went all out to break into the gaming space and sell their wares, focusing on trading opportunities rather than improving the gaming experience. Backed by serial entrepreneurs with little to no experience in the field (or hobby field), they are simply pushing forward with a hot new currency offering that is completely different than any other currency out there. They promise so much, give so little, and the developers have just concluded that cryptocurrencies are tantamount to scams.
Game developers are being relentlessly pitched by NFT and blockchain companies, but few are worth it. The big Web3 games aren't making as much money as their appearance suggests, and many are fumbling around trying to salvage their big ideas or find the next big thing. Their reputations have been further tarnished by the decisions of some major publishers to try to grab an even bigger piece of the pie.
As a result, developers will be interested in “new technology” once and avoid it twice. They care little about supporting the arts or promoting enjoyment. According to his 2023 State of the Industry report for GDC, his 75% of developers are not interested in blockchain and 56% are actively opposed to blockchain. With so little understanding of what gets developers and players to get up in the morning, it's no wonder that AI has received a bit of a warm welcome from game developers.
My point is that not all AIs are equal (although some are more equal than others). Not all AI is a derivative product with “room for improvement” in terms of respecting copyright. There are some killer tools out there that simply exist to help game developers without biting them or spitting them out. A tool that will save you a lot of time and money and help you attract new talent to your industry.
The key differentiator is that many of these AI utilities were created by people who work in and love the gaming field. They know your needs and know the pitfalls and challenges of creating a game. When my co-founder and I were developing games, we always hit a wall with his lack of 3D skills. Modeling, rigging, and animating characters with all their unique behaviors is no picnic and costs a ton of money. These experiences gave birth to the idea of a tool that enables unlimited static assets without facing constant technical and financial barriers.
So, game developers, please don't bash or criticize all AI in the gaming field. When building AI systems, we fully respect the rights of the original 3D model author and credit them appropriately. Our internal datasets and public asset libraries only use 3D models with compatible licenses, always respecting required terms, and attributing the original authors of the models provided in the library. And for original creators and copyright holders, we are not alone in this regard.
Many of our AI staff members are working hard to improve the development process and pipeline for 3D animation and games. At the same time, we help you become more creative and level up your abilities. And who wouldn't want to cut costs by cutting back on time-consuming tasks?